Chemistry: An Atom Building Game 2nd Printing

by Daniel D. Dulek

Today (1/19/15) I just received the production sample of Chemistry: An Atom Building Game.  This this the 2nd printing of Chemistry:AABG and it is now fully realized.  The first version of the game was great, but seeing that it was the first game I have ever produced I didn't have the backing to add all the bells and whistles that I wanted.  Since Chemistry:AABG was first printed back in 2012, I have learned much about design, printing, production, game play and much more!  This game has it all and a more streamlined game play!

The biggest change is the game box.  This version has an official game box that is professionally printed with a linen finish.  

New Game Box with linen finish!

In the 2nd printing, I made a few changes to the game play, based on teacher and student feedback.  The changes have sped up the game play without changing the original feel of the game.  So veteran players will definitely recognize the game while appreciating the new game flow.  Below you can find a description of all the game play changes.

The game still comes with 25 Chemistry Discovery cards.  Use these chemistry discoveries to help you gain more protons, neutrons & electrons!  The new colors on the chemistry cards are designed to make game play more fair.  See Game Play Changes below for more information.

Chemistry Cards

The three Nucleons card are still the same!

Protons, Neutrons, & Electrons!

You also still get 100 Question cards covering 10 different chemistry topics!

100 Question cards!

Game Play Changes

Conversion Phase (Buy Phase)

One of the major changes to the game play occurs when you buy new cards.  In the old version players were restricted to buying a certain number of cards based on their actions.  That has been removed.  Players can now buy as many cards as they can afford.  This simplifies the rules and makes game play much faster.  

Game Set Up

Instead of having all of the chemistry cards in the draw pile, now you will draw three cards from the top of the deck.  These are the cards that are available for the players to buy during the conversion phase.  This change removes some of randomness from the game.  Instead of drawing a random card, players can now choose which card they want.  

I also changed the starting hand.  Students said that it was unfair that some players started with "better" cards at the beginning of the game.  To fix this, each player will start with the same three chemistry cards.  They are color coded so they are easy to find when setting up the game.  

Chemistry Cards

The last change was a subtle one.  I went back and made the instructions on the chemistry cards easier to understand.  For example, instead of saying "+1 Card" the cards now say "Draw 1 card from your deck" and "+1 Play" now says "Play 1 chemistry card form your hand".  I have found that this makes it easier for teachers to teach the game to the students.  

Game Rules

Here is a link to the new instructions if you are interested in taking a look:

Basic Game Rules PDF

Example of Game Play PDF

Thanks for reading,


Meltdown has Arrived!!

by Daniel D. Dulek

Last week, I received copies of Meltdown, a cooperative chemistry review game.  The game looks better I could have imagined.  I shipped out 500 copies to American Educational Products, LLC.  They will be distributing all of my games.  I am so excited.  Check out for more information and to order copies of the game please visit:



Meltdown arriving on Wednesday 4.3.13

by Daniel D. Dulek

I just received confirmation that copies of Meltdown will be in stock as early as this Wednesday (4/3/13).  I am so excited!  Meltdown is a cooperative chemistry review board game, in which players must work together to keep a nuclear power plant from reaching meltdown status.  Players gain control rods by answering chemistry review questions.  The controls rods use to control the rate of fission by absorbing neutrons before they collide with more uranium nuclei, just like a real nuclear power plant.  Players must work together because you never know when a radiation leak may occur or when an uncontrolled chain reaction will happen!  

For more information, visit:

Teachers Who Love to Make Games!

by Daniel D. Dulek

I saw this story on the BBC News channel and I really related with David Fox, a math teacher who also designs board games.  Here is the story on the BBC,  

David went to the New York Toy Fair this year in the attempt to get one of his many games picked up by a game publisher.  Last year, I went to the National Science Teachers Association's national convention in search of the same thing.  I ended up signing a contract with American Educational Products, LLC who is now my distributor.  Chemistry: An Atom Building Game is currently available and Meltdown will be arriving at the beginning of April.  

I really felt for David in the story because I know the feeling of being the only one awake in the middle of the night creating board games.  I don't know what it is about it but I love it.  I have so much fun trying to come up with new games.  I love every aspect of it.  I love coming up with the concept, writing the instructions, creating the cards, creating the artwork and designing the game box.  I had to teach myself how to create images using scalar vector graphics and I had to learn how format the artwork to send to my manufacturer.  It has been a challenge and difficult at times, but I have loved every moment of it.

The next time I am up at two in the morning working on a game, I will think of all the other David Foxes out there and not feel so alone!



Board Games are Popular Again!

by Daniel D. Dulek

According the following article from the BBC, board games are making a huge resurgence.  Here is a link to the article (  Modern board games are quicker to play and are much smarter than the traditional board games.  These board games require players to actually think unlike games like most of the traditional board games.  And unlike traditional board games, modern board games force players to make choices and to live with the consequence of their decisions.  Games like Agricola, Dominion and Puerto Rico are based on the abilities of the player and not the whim of the dice.  They actually don't even have dice!

Board game are a great to play in the classroom.  Students love to play games and have fun!  Modern board gaming can teach students more than just how to roll dice.  Since these games are based on choices students will learn to be more decisive and learn how to think on their feet.  These games forces students to work with what the have.  They will learn how to make the best out a bad situation.  They learn to develop strategy.  

Elementally Fun Games, LLC has used this philosophy to create chemistry review board games.  Our games are based on ability and knowledge not on luck and the roll of the die.  The student who knows the most chemistry and makes the best choices will win the game.  In Meltdown, students actually work together to keep a nuclear power plant from melting down.  Our games have embraced the modern board game principles.  If you have not played a board game in awhile pick a new one up!  You will not be disappointed!  If you have not played a board game in a long time, you must pick one up to play with your students.  Your students will not be disappointed!


Daniel Dulek

Play More Games in the High School Classroom!

by Daniel D. Dulek

I just finished reading this article on The Educator's Room site and feel very vindicated in playing board games with my students.  Board games have been used for a number of years but they have taken a back seat to video games.  The article talks about why some types of video games are bad and it makes an excellent case for the use of board games.  The article focuses on elementary school and middle school aged students not high school students.  I believe high school students should be playing more games in school.

Most of the game playing is happening at the lower levels of education.  I don't know why but it seems like playing games is too immature for the high schooler or there is just not enough time to play.  I think that needs to change.  I am a high school chemistry teacher and I love to play games.  I love to play games with my students.  For the last two years, I have been creating board games that help my students to prepare for upcoming tests in a fun and challenging way.  I have adopted the German board game style of play.  This means that players are never eliminated and luck is not a primer driving force behind the game play.  For example, my newest game Meltdown is a cooperative board game where players work together to keep a nuclear power plant from melting down.  Players must answer questions to gain control rods which are used to absorb neutrons to control the rate of nuclear fusion.  Just like in a nuclear power plant, minus the answering questions part.  The big part of the game is that students must work together to find a strategy that will keep the power plant from melting down.

My students have a fun time trying to beat the game.  They either win as a team or lose as a team.  It is a fun way for students to review and learn about how a nuclear power plant works.   

High school teachers really should consider looking into playing more board games in their classrooms!

Meltdown is coming real soon!

by Daniel D. Dulek

I just received the production sample of Meltdown and it looks great.  It actually looks like a euro game!  I am so proud and excited about this game!  I know teachers and students are going to love it.  According to the printer, Meltdown will be available at the end of March!  

Deliveries have been made!

by Daniel D. Dulek

On Friday, 11.16, we delivered over 400 copies of Chemistry: An Atom Building Game to American Educational Products, LLC.  They will be handling the distribution of Chemistry:AABG.  At the beginning of 2013, Chemistry:AABG and Meltdown  will be available worldwide!  Meltdown is currently in production.

Our Games will be Available Soon!!!

by Daniel D. Dulek

Chemistry: An Atom Building Game will be available from Nasco, the educational supply company beginning 2013.  Chemistry: An Atom Building Game and Meltdown will also soon be available from American Educational Products, LLC.  

For more information please contact Daniel Dulek at the email below: